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Petrify warframe
Petrify warframe










Petrify is not weak enough? how on earth could it be any weaker. both impair enemies in movement and ability in pretty much exactly the same way, the only differences are the once I mentioned which all point towards benefits for Excalibur. With the argument that they are different warframes we might as well throw all balance out the window, everything is a different warframe/weapon/ability to another so we cannot compare anything so everything stands on its own so tis all balanced?Īnd really, vague similarities. It would be nice if there were some additional effect against fully petrified enemies, like being able to shatter them with physics effects a la frozen enemies, but Atlas is already pretty strong after the recent buffs and Petrify itself isn't really weak enough that it's not worth using, so I'm not too torn up about it. Also, Atlas and Excalibur are different warframes with different power kits, strengths, and weaknesses, so comparing two of their abilities that share a vague similarity between them doesn't really yield any useful information. Petrify takes effect instantly if you take into account that enemies are stuck flinching once the effect begins. I cast radial blind and the enemies just stand there and do jack sh*t until the ability is over. Oh and I just did take a swing at Excalibur again just to confirm and yeah no retaliation at all man. With all the benefits Radial Blind has over Petrify that is just some more food for thought. I would also like to mention that Radial Blind is a 2nd ability and Petrify a 3rd. Sooo would it be that crazy to ask that Atlas his 3rd with all the negatives/requirements of it, reduces armor by, oh lets say, 30%? Nekros his second ability also reduces armor, by 20%. Sure Avalanche is an ultimate but when were those ever in balance? With an armor reduction or something it would atleast speed up the process a bit. honestly its hardly more vulnerable then if you just stunlock them in melee, again its barely, if not ever worth it going through the effort and/or time to turn them into stone, might as well just attack them and get it over with. Its more the contradiction, retaliate but helplessly, that I wanted to point out as odd.Īnd Vulnerable. Its effect is bound to be worlds apart from a 3rd ability? as in they can't, move and shoot, at all.Īlso, you want Petrify to be permanent? How is that even a fair challenge? You do realize Avalanche is an ultimate ability costing 100 energy. blinded enemies can, you know, move and shoot at where they last hear noise from gunfire and such.Ĭompletely vulnerable. Additional loot retrieval stacks with other loot abilities that loot while alive ( Ivara's Prowl), loot on death ( Hydroid's Pilfering Swarm, Khora's Pilfering Strangledome, and Wukong's Monkey Luck passive), and loot corpse ( Nekros's Desecrate and Chesa Kubrow's Retrieve).Not sure if you noticed before if you played Excalibur.

#PETRIFY WARFRAME MOD#

The mod also affects enemies petrified by Path of Statues.Enemies that have already been fully scanned into the Codex can not be scanned by Ore Gaze, making it an ineffective way to scan Kavats for their Genetic Codes.

petrify warframe petrify warframe

  • If an enemy is fully scanned into the Codex, the extra loot drop can still occur.
  • petrify warframe

    If the enemy remains alive after the effects of Petrify expire it must be petrified again. Enemies must stay petrified for the chance at extra loot.The extra loot chance does not cause enemies to drop additional Rubble.Extra loot chance is affected by Ability Strength.This mod can be acquired by attaining the rank of General under Steel Meridian, or the rank of Exalted under the Red Veil, and spending 25,000 Standing 25,000 to purchase.Ore Gaze is a Warframe Augment Mod for Atlas that modifies Petrify to cause enemies turned to stone to be scanned into the Codex and have a chance to make them drop extra loot.










    Petrify warframe