

This is important so you can make mana to pay for signets and stuff to get the mana to cast your spell. During that window, announce you’re using KCI to generate four mana by sacrificing Myr Retriever and then Scrap Trawler-it doesn’t matter if you’re using any of the mana for the spell or not, you can make as much mana as you want during this step. While you’re declaring the spell, you get a window to announce which mana sources you’re using to pay for it. Have Krark-Clan Ironworks in play with Scrap Trawler and Myr Retriever. If you’re not familiar, here’s how the combo works: Which is to say, you technically haven’t won with only those three cards, but it’s extremely difficult to find those three cards without having also incidentally found enough other cards to draw your deck and make infinite mana. To do that, you need Krark-Clan Ironworks, Scrap Trawler, Myr Retriever, and a few random hunks of metal. This deck is generally trying to play a bit of a control game until it has the pieces to win with a Krark-Clan Ironworks combo. Let’s start at the end game because it’s often best to figure out where you’re trying to go and work backwards.

Grinding Station by Greg Staples What We’re Doing Here This isn’t super pertinent to the matter at hand, but I’m trying to offer a bit of the story here. We’d spoken at a previous event and she seemed interested in discussing the format with me at some point, so I asked if she wanted to help me narrow down cards for a cEDH deck I was building. While I was thinking about this, I happened to run into Rebell, a member of the CAG who’s pretty into cEDH.

Right, so, with that out of the way, I was about to say I was in Philadelphia for the MagicCon when I decided I wanted to get a playable cEDH version of Jhoira together. This brings me here, to this column, which will discuss my foray into all things Commander. Now that I can play in paper, and tournaments aren’t my whole career, I’ve been getting back into casual Magic. I didn’t play casually much, and during the pandemic, I didn’t see people, and I wasn’t really interested in playing anything online that took more effort than drafting on Arena.
#Underworld breach lotus petal combo professional#
Jhoira, Ageless Innovator by Lisa Heidhoff A Path to Commanderīefore the pandemic, I was focused on professional play. Most decisions I’ve made in my life have been made in pursuit of playing paper Magic as much as possible. Bold claim? I guess so, and completely unverifiable, but, as I mentioned, I started playing early and never stopped. I have a theory that I’ve likely played more paper Magic than anyone else in the world. I’m old now, I guess, which is weird since I clearly remember being the kid at the game store when I showed up to my first tournaments in 1995. I’ve been playing Magic: The Gathering since 1994. Lemme backpedal a bit and introduce myself for anyone new to my work. It occurs to me, as I’m about to get into a story, that, while it’s not pertinent to the topic of this article, I should probably acknowledge that I’m new here, but intend to be writing regularly. I concluded it was inappropriate for me to play with Jhoira in casual EDH games, and if I wanted to keep playing with Jhoira, I had to bump it up to cEDH. I found pretty quickly that if Jhoira stays in play, it nets so much mana that no matter what you’re putting into play with it, the things you’re doing get out of hand pretty fast. I tried my best to build a relatively tame version, with minimal interaction and no dedicated combo finish. When I thought more about the deck, it became apparent pretty quickly it was going to be difficult to build a version of this deck which would play at a low enough power level for the average game of casual Commander. A few months ago, I thought Jhoira, Ageless Innovator could be a fun commander who would let me do cool things with Goblin Welder and Goblin Engineer, which are cards I enjoy playing.
